Drowning Man was a Ludum Dare idea I initially swithered on. It seemed just a bit too depressing but the theme was Beneath the Surface and I kept going back to an endless “runner” game where the character is swimming for their life beneath the surface of the ice. It seemed fitting.
It was the first time I used a third party library for development, rather than writing everything myself. Drowning Man was written using the Phaser library which is an incredible, and incredibly well documented, game development library covering everything you need.
Click here to play Drowning Man.
Click here to view the source code.