Drowning Man

Drowning Man

Drowning Man was a Ludum Dare idea I initially swithered on. It seemed just a bit too depressing but the theme was Beneath the Surface and I kept going back to an endless “runner” game where the character is swimming for their life beneath the surface of the ice. It seemed fitting.

It was the first time I used a third party library for development, rather than writing everything myself. Drowning Man was written using the Phaser library which is an incredible, and incredibly well documented, game development library covering everything you need.

The music is a subtle nod to The Drowning Man by the Cure, which is based on a scene from Gormenghast. All of which ties back to the theme of the game.

Click here to play Drowning Man.

Click here to view the source code.

Stoo Goff

Stoo Goff is a writer, musician and programmer hailing from Norwich and now living in Glasgow. When not buried beneath a mountain of programming code or torturing guitars he can be found creating strange new lands and conjuring dreams from nothing. He regularly promises himself that he will finish the next novel and album.

He is heavily influenced by a number of writers and musicians, including: Tom Waits, Ursula Le Guin, Trent Reznor, Neil Gaiman, Amanda Palmer, Gene Wolfe, Frank Miller and a host of Finnish Folk Metal.

Follow him on Twitter @stoogoff.