April 2014

Everything I’ve written by month and year.

The Drowning Man

Posted in Gaming on .

And I’m done, with just over an hour to spare! The Drowning Man is trapped beneath the ice of a frozen river. You must help him swim to safety, avoiding the nasty looking fish and floating debris. Guide him to the holes in the ice to help him survive.

Beware the Fish

Posted in Gaming on .

This is the fish:

Artwork

Posted in Gamimg on .

Below are some sketches for character designs. Now to Gimp to see if I can reproduce them for the game.

Hidden Places Music

Posted in Music on .

I’ve completed the music for Ludum Dare which is up on my Soundcloud page. It’s title Hidden Places and has a very sinister feel to it.

Hidden Places

Posted in Gaming on .

I’ve completed the music for Ludum Dare which is up on my Soundcloud page. It’s title Hidden Places and has a very sinister feel to it.

Almost there...

Posted in Gaming on .

In the end I ditched the whackamole idea and restarted with the trapped under ice idea. I’ve got the game play in place, I need to do some proper graphics and animation and get some music written.

Dilemma

Posted in Gaming on .

After spending the morning coding and getting to grips with Phaser I’m now starting to think my original idea of someone trapped under ice may be easier to achieve, given the time frame. Not sure whether to start over or push through with whackamole.

Programmer Graphics

Posted in Gaming on .

Artwork is really not my strong suit so I usually try and do something interesting with chalks and pens to get me away from the computer. But first, some basic graphics so I can get the game play working.

Whackamole!

Posted in Gaming on .

Got it.

No Ludum Idea

Posted in Gaming on .

So, beneath the surface. My initial idea was someone swimming under a frozen lake. It would be an overhead 2D shooter, similar to Galaxian, where you would fend off fish and swim for air holes. This might be a bit too depressing as you’re constantly struggling just to breathe.

Ludum Dare Theme

Posted in Gaming on .

This theme has just been announced and it’s Beneath the Surface. It wasn’t one I voted for and I’m not entirely sure what to do with it. My initial thought is someone trapped under ice but I don’t know how I can make that into a game just yet.

Ludum Dare Tech

Posted in Gaming on .

I’m using this Ludum Dare as an opportunity to try out some new technology. I’m going to use Phaser for development along with Browserify and possibly Yeoman for various package management. All that requires Node to be installed, which I don’t have on my main development machine so that’s first.

Ludum Dare 29 Voting

Posted in Gaming on .

I think I’m just about ready for Ludum Dare, which starts in a couple of hours — in the UK.

My Writing Process

Posted in Writing on .

Pen and Paper

Last week David F. Chapman of Autocratik wrote a blog post about his writing process as part of a blog tour which has been going around. I’ve known David ever since we met in Abstract Sprocket waaay back in the 90’s so he tagged me in his post.

Stoo Goff

Stoo Goff is a writer, musician and programmer hailing from Norwich and now living in Glasgow. When not buried beneath a mountain of programming code or torturing guitars he can be found creating strange new lands and conjuring dreams from nothing. He regularly promises himself that he will finish the next novel and album.

He is heavily influenced by a number of writers and musicians, including: Tom Waits, Ursula Le Guin, Trent Reznor, Neil Gaiman, Amanda Palmer, Gene Wolfe, Frank Miller and a host of Finnish Folk Metal.

Follow him on Twitter @stoogoff.